# A Parallel Boggle Solver in Haskell

A cute interview question I've had is "given an $n \times n$ board of characters and a dictionary, find all possible words formed by a self-avoiding path in the grid". This is otherwise known as "Boggle".

A simple solution is just conducting a graph traversal of the game board - for each of the $n^2$ positions, we conduct a DFS search starting at that position, tracking the previously visited positions at each stage.

This is trivial to do in any language, but I thought it would be an interesting application of Simon Marlow's Control.Monad.Parallel Haskell library to conduct these traversals in parallel.

The full implementation is available on GitHub at https://github.com/ajtulloch/boggle.

## Analysis

The key line (indeed, the only line relevant to parallelism) is

-- construct candidate words in parallel
parallelExpand = concat . parMap rdeepseq expand


which (in parallel) expands our current node in the DFS graph, and concatenates the results together. Note how trivial it is in a pure functional language to parallelize a function - compare this to the equivalent snippet in Python, C++, etc.

Note the type signatures

*Main> :t parMap rdeepseq
parMap rdeepseq :: NFData b => (a -> b) -> [a] -> [b]
*Main> :t map
map :: (a -> b) -> [a] -> [b]


which indicate that parMap rdeepseq is a drop-in replacement for an existing map.

Go is slightly nicer than most, for example:

results := make(chan []int, len(jobs))

for _, job := range jobs {
go func(job Job) {
results <- run(job)
}(job)
}

combined := make([]int, 0)
for _, _ = range jobs {
for _, p := range <-results {
combined = append(combined, p)
}
}


although even this pales in comparison to Haskell's elegance here.

## Performance

Using GHC runtime system flags, we can control the number of OS threads used by the runtime, which allows us to control the degree of parallelism (and hence the amount of speedup from the parallelism)

First, the serial case:

∴ time dist/build/boggle/boggle 4 +RTS -N1 -H1G -RTS > /dev/null
dist/build/boggle/boggle 4 +RTS -N1 -H1G -RTS > /dev/null  41.12s user
0.50s system 99% cpu 41.652 total

∴ time dist/build/boggle/boggle 4 +RTS -N8 -H1G -RTS > /dev/null
dist/build/boggle/boggle 4 +RTS -N8 -H1G -RTS > /dev/null  63.89s user
1.64s system 744% cpu 8.801 total


We see approximately 5x speedup from executing in parallel across 8 cores (42 seconds to 9 seconds), which indicates our parallelism is effective here.

Of course, it's also possible to improve the performance in the single-threaded case - use a trie for efficiently eliminating large swathes of the graph by eliminating partial solutions for whom no word with the given prefix exists in the dictionary, etc. A hash trie can determine this in $\mathcal{O}(|q|)$, where $|q|$ is the length of the prefix up to the given point.